Back from Japan

June 12th, 2010

Ueno Zoo PagodaWe finally posted pictures from our Japan trip.

It. Was. Amazing.

The pictures do not do justice to the county or the amazingly friendly and courteous people. And we didn’t take nearly enough pictures. We will be back, there’s no question about that.
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Samurai – Low Poly Mesh

December 11th, 2009

I just finished half of the low poly mesh for the the samurai character. I mirrored one side and attached it to the original. Now I have a perfectly symmetrical character base mesh. This will be the starting point for all the modeling and texturing details. The sketch shows the scale character sheet which I used as a template for the 3d model. And the 3d model shows the basic topology of that model.

At this point, I will go back into Maya and create the much needed detail that will make the silhouette of the model “pop” from the screen. As you can see now, the model is a basic heroically proportioned model (around 8 heads tall). Definitely nothing special.

Things to work on next:

  • model hair detail
  • model some basic face detail
  • model belt
  • model sword
  • add detail to uniform
  • make model less symmetric

After that I have to UV and rig the model. Still a lot of work to do, but it’s progressing pretty quickly.

2D Work, 3D Work, Art, Drawing, Personal Artwork, Samurai

Making Takuan

December 10th, 2009

If I knew how easy it was to actually make Takuan, a japanese style picked radish, I would have been making this stuff years ago. Slice it on top of a steaming bowl of fresh rice and it takes me to the comfort food zone. Ginny never wonders what I eat when she’s out of town, because she comes home to a house that smells faintly of used gym socks. I can agree somewhat that the smell is a little off-putting, but it’s simply the vinegar smell that she doesn’t like. Me…I could bathe in this stuff.

So this morning, with a little help from our CSA veggie box I threw some very simple ingredients into a canning jar. A few minutes later I had the potential for my wife’s version of living hell.

Ingredient list looks like this:

  • 1 part kosher salt
  • 1 part sugar
  • 1 part vinegar
  • radish
  • red pepper flakes to taste ( i like it hot)
  • water

That’s it. Needless to say I’m salivating right now.

Oh and don’t eat it for a couple of days. Can I wait that long?

watermelonRadish
watermelonRadish_sliced
Takuan Ingredientstakuan_jar

Food

Samurai – Poses

December 9th, 2009

Once nice thing about going old school and using pencil and paper to draw…you don’t need a computer. Usually I sit in front of the computer with a drawing tablet and just sketch away. But we’ve been watching Mad Men and The Wire reruns, so it’s hard not to get sucked into the TV room.

Last night I started thinking about some poses for the samurai character. Here are a few of them.

samurai_posesSketch01

2D Work, 3D Work, Art, Drawing, Personal Artwork, Samurai

Samurai Project – Preliminary sketches

December 7th, 2009

So I decided to start a fun little project over the holidays, which will basically serve as a portfolio piece and as a way to pass time while I look for a new contract.

Firstly I am going to create and rig a new low poly character, uv it, and then pose it. Secondly, I will hand paint two different textures for the model. One will have a cartoony/anime look and the other will be more fully rendered (just not photo-real). This will allow me to explore some different technology that is available within 3d software and newer game engines available to the public. At some point I will also create an environment for these character models so that the piece will look polished.

Finally, I plan on adding these models to the Unity game engine just to see what they would actually look like in a game. Luckily for me, the Unity engine was announced recently as a free product for indie developers. Thanks Unity.

Here are some preliminary sketches. I am still trying to decide how the character should be dressed. I think it might be more fun to have some of the body showing so that I could paint some exposed anatomy. I can always add armor on top of the outfit.

samurai_sketch01

2D Work, 3D Work, Art, Drawing, Personal Artwork, Samurai

Contract coming to a close

November 30th, 2009
Hi5 Logo

Hi5 Logo

Shortly after the release of the new avatar creator at Hi5.com my contract comes to a close. I’ve been making avatar items for the past 6 months, so there’s plenty of new content waiting to be released. I can’t wait to see what Hi5 has in store for its users.

I’ve got a few stills on my portfolio page.

3D Work, Art, Blabber, Hi5

It’s Here! Hi5 Avatars Launch

October 27th, 2009

Well, I can finally talk about the work I have been doing since finishing up at Electronic Arts.

I have been working on creating items, accessories, clothing, hairstyles, etc.,  for Hi5′s new avatar creator. I was hired at the end of May to start work on some basic items for the current launch. And since then, I have been madly working to create more and more interesting avatar items.

There will be an even more exciting and robust avatar creator soon. Based on all the work I have been doing, our users will not be disappointed

Hi5.com Avatar Creator

Look - I created Ginny

3D Work, Art, Hi5

Cooking on my Birthday

July 29th, 2009

Well, I decided to do some cooking yesterday, not that cooking is out of the ordinary. I just had to share a couple of the things I made.

Pullman Loaf

Pullman Loaf


A simple pullman loaf mostly made from all purpose flour, but I used one cup of whole wheat to add texture.

Chiles Rellenos

Chiles Rellenos


We got some ancho chiles in our CSA vegetable box, so I had to try chiles rellenos.

Food

The Sims 3 SimFriend Email Game

May 19th, 2009

After we finished the TV Spot for The Sims 3, we created the images for the SimFriend email game. Here’s a link to the game: SimFriend

simFriend

3D Work, Art, EA, Personal Artwork

The Sims 3 TV Spot

May 19th, 2009

The Sims 3 TV Spot aired last night. This is the commercial I worked on a few weeks ago and I noticed that a couple of my characters are right at the beginning – boy and girl in the family.

3D Work, Art, EA