Hi5.com Avatars - unpublished work

3d Studio Max - UV layout, Skinning, Modeling
Photoshop - Hand painted textures
BodyPaint3d - UV Layout, Hand painted textures

I created this character's hair and clothing for the Hi5.com avatar system. I used Hi5's proprietary tools to create and export avatars into their flash game engine.

[click to see a more detailed image including UV layout]

Hi5.com Avatars - unpublished work

3d Studio Max - UV layout, Skinning, Modeling
Photoshop - Hand painted textures
BodyPaint3d - UV Layout, Hand painted textures

I created this character's hair and clothing for the Hi5.com avatar system. I used Hi5's proprietary tools to create and export avatars into their flash game engine.

[click to see a more detailed image including UV layout]

dance floor destroyer

Dance Floor Destroyer

3dsMax - modeling, procedural textures
Photoshop - hand painted textures

This background was created at www.meez.com for their original game called Dance Floor Destroyer. It is essentially a rhythm tapping game similar to guitar hero or dance dance revolution.

I created the background images for the three game levels, which you can see with and without the game componenets if you click through.

[click to see a larger image ]

hijab

Hijab

3dsMax - model (288 tris)
Photoshop - hand painted texure

This piece was built at www.meez.com for their proprietary java game engine. It is meant to be viewed at low resolutions (around 300x400), so there is only a diffuse map used.

All clothing items had to be skinned and weighted before they could be used in the engine.

[click to see a larger image with a uv overlay ]

MMA

Mixed Martial Arts prop

3dsMax - model (932 tris)
Photoshop - hand painted diffuse texture

This piece was built at www.meez.com for their proprietary java game engine. It is a static prop, and is meant to be viewed at low resolutions (around 300x400), so there is only a diffuse map used.

[click to see uv map, texture map, and larger image ]

violin

Violin prop

3dsMax - model (272 tris)
Photoshop - hand painted diffuse texture

This piece was built at www.meez.com for their proprietary java game engine. It is a static prop, and is meant to be viewed at low resolutions (around 300x400), so there is only a diffuse map used.

[click to see uv map overlay on a larger image ]

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