cell: 415.828.3956 |
Matthew Uyesugi
3d Model and Texture Artist
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Inorganic and organic model, texture, and lighting artist - based in San Francisco - with experience with high, mid, and low polygon counts. |
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•12/10 - present
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Art Director at Meez.com, San Francisco, CA - online and mobile 3d virtual world, social entertainment destination
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Manage a small team of artists, animators and outsourced talent
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Provide direction for all art including but not limited to iPhone apps, Unity3d games, flash games, web, and print
- Create style guides, concept art, and produce artwork for iPhone apps, Unity3d games, flash games, web, and print
•2/10 - 12/10
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3d Art Lead at Meez.com, San Francisco, CA - online and mobile 3d virtual world, social entertainment destination
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Design, create, and render detailed 3d environments for a 3d virutal world as well as social games for use in both browser and mobile platforms
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Provide feedback and management for our artists not located on-site
•1/10 - present
•2/09 - 12/09
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3D Contract Artist at Haley Miranda Group, Los Angeles, CA - full service Marketing Agency, specializing in entertainment and retail
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Used Maya and photoshop to model, light, texture and render scale environments for the previsualization process; clients include Cartoon Network, TNT, TBS, CNN
•5/09 - 11/09
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3D Contract Artist at Hi5.com, San Francisco, CA - social networking and entertainment web site
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Used 3d Studio Max, Photoshop, and BodyPaint 3d to model, uv, skin, and texture low poly characters for the new Avatar Creator
• 3/09 - 5/09
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3D Contract Marketing Artist at Electronic Arts, San Francisco, CA - world's largest video game entertainment company
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Used Maya and EA proprietary tools to create assets for Sims3 commercial, and Sims3 SimFriend email marketing game
• 6/07 - 10/08
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3D Model, Texture, and Lighting Artist at Meez.com, San Francisco, CA - A 3d virtual world and online entertainment company.
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Modeled, textured, skinned and tested low poly wearable items and interactable objects for their proprietary game engine developed in Java.
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Modeled, textured, lit, and rendered high poly environments for their 3d virtual world application developed in Flash.
• 1/07 - 5/07
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3D Organic Model, Texture, and Lighting Artist at EVEO, San Francisco, CA - freelance work for the pharmaceutical industry
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Latest project - Genentech biotech firm: animation showing drug interactions within the body at microscopic levels.
• 8/06 - 1/07
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3D Environmental Artist Intern at Group Hug Productions, San Francisco, CA - internship work for a PBS animated short
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Modeled a 3d environment as well as set dressing
• 11/06 - 12/06
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3D Environment Artist for Carmic Project - Academy of Art University, San Francisco, CA - student film work
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Modeled a 3d environment in the style of a traditional San Francisco victorian building
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• MFA in 3d modeling - Academy of Art University
• BA in Computer Science - University of San Diego |
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Maya, 3ds Max, ZBrush, RenderMan Artist Tools, Vray, Vue 5, BodyPaint 3d, Photoshop, Dreamweaver, Flash, Illustrator, InDesign, After Effects, Microsoft Office, C++, Java, MelScript, RenderMan Shading Language, MaxScript |
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