cell: 415.828.3956

Matthew Uyesugi
3d Model and Texture Artist

Summary :

Inorganic and organic model, texture, and lighting artist - based in San Francisco - with experience with high, mid, and low polygon counts.

Experience :

•12/10 - present

  • Art Director at Meez.com, San Francisco, CA - online and mobile 3d virtual world, social entertainment destination

  • Manage a small team of artists, animators and outsourced talent

  • Provide direction for all art including but not limited to iPhone apps, Unity3d games, flash games, web, and print

  • Create style guides, concept art, and produce artwork for iPhone apps, Unity3d games, flash games, web, and print

2/10 - 12/10

  • 3d Art Lead at Meez.com, San Francisco, CA - online and mobile 3d virtual world, social entertainment destination

  • Design, create, and render detailed 3d environments for a 3d virutal world as well as social games for use in both browser and mobile platforms

  • Provide feedback and management for our artists not located on-site

•1/10 - present

  • 3D Contract Artist - undisclosed iPhone game for an established indie record label.

  • Using the Unity Game Engine and 3ds Max to deliver game assets for an iPhone app

2/09 - 12/09

  • 3D Contract Artist at Haley Miranda Group, Los Angeles, CA - full service Marketing Agency, specializing in entertainment and retail

  • Used Maya and photoshop to model, light, texture and render scale environments for the previsualization process; clients include Cartoon Network, TNT, TBS, CNN

5/09 - 11/09

  • 3D Contract Artist at Hi5.com, San Francisco, CA - social networking and entertainment web site

  • Used 3d Studio Max, Photoshop, and BodyPaint 3d to model, uv, skin, and texture low poly characters for the new Avatar Creator

• 3/09 - 5/09

  • 3D Contract Marketing Artist at Electronic Arts, San Francisco, CA - world's largest video game entertainment company

  • Used Maya and EA proprietary tools to create assets for Sims3 commercial, and Sims3 SimFriend email marketing game

• 6/07 - 10/08

  • 3D Model, Texture, and Lighting Artist at Meez.com, San Francisco, CA - A 3d virtual world and online entertainment company.

  • Modeled, textured, skinned and tested low poly wearable items and interactable objects for their proprietary game engine developed in Java.

  • Modeled, textured, lit, and rendered high poly environments for their 3d virtual world application developed in Flash.

• 1/07 - 5/07

  • 3D Organic Model, Texture, and Lighting Artist at EVEO, San Francisco, CA - freelance work for the pharmaceutical industry

  • Latest project - Genentech biotech firm: animation showing drug interactions within the body at microscopic levels.

• 8/06 - 1/07

  • 3D Environmental Artist Intern at Group Hug Productions, San Francisco, CA - internship work for a PBS animated short

  • Modeled a 3d environment as well as set dressing

• 11/06 - 12/06

  • 3D Environment Artist for Carmic Project - Academy of Art University, San Francisco, CA - student film work

  • Modeled a 3d environment in the style of a traditional San Francisco victorian building

Education :

• MFA in 3d modeling - Academy of Art University
• BA in Computer Science - University of San Diego

Proficiency :

Maya, 3ds Max, ZBrush, RenderMan Artist Tools, Vray, Vue 5, BodyPaint 3d, Photoshop, Dreamweaver, Flash, Illustrator, InDesign, After Effects, Microsoft Office, C++, Java, MelScript, RenderMan Shading Language, MaxScript

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