Modern Motorcycle

created for www.Meez.com
3ds Max - model 932 tris
Photoshop - 256x256 hand painted texture

This bike was modeled and textured from scratch to be used as a 3d prop in www.meez.com's proprietary 3d java game engine. The model was created in 3ds Max and the texture was hand painted in Photoshop.

[click to see the UV layout and texture map]

vw bus

VW Bus Type2 T1

3485 polys low res / 47333 polys high res
Maya - modeling and procedural shaders
Photoshop - hand painted texures

To create this VW bus I first modeled the entire surface using NURBS. Then I converted the object to SubD's to crease each panel. Finally I converted the model to polygons. Most of the shiny surface textures were created procedurally in Maya, and the other textures were created in Photoshop.

[click to see more detail including a low poly cage of the bus]

audi pier

Audi TT on Pier

Audi courtesy of Jeremy Birn
Maya - pier model and Audi headlights, procedural textures
Photoshop - hand painted textures

This composition was created for a rendering and lighting class taught by Jeremy Birn, a Pixar TD. We were given the untextured Audi and the goal was to properly light a scene and composite the car into the scene. Raytracing, depth of field, and occlusion are just some of the techniques used to render this image.

[click to see a larger image]

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